Kahoot! Teams Up With Minecraft To Make Learning Code Even More Awesome


Oslo, Norway (November 9, 2021): Kahoot!, the global learning platform company, today announced its partnership with Minecraft: Education Edition to launch free learning content as part of their Hour of Code: TimeCraftprogram. This initiative will provide an interactive learning experience in a world of Minecraft and on Kahoot !, which will make it even more engaging and accessible to discover the world of coding.

Through this new partnership, educators and learners will be able to access ready-to-play Minecraft learning content as part of the 10-hour code challenges. These challenges are brought to you by Minecraft: Education Edition, the classroom-based version of the best-selling Minecraft video game used by millions of educators and students around the world.

The collection of learning sessionswill be available for free for all Kahoot! users onKahoot! Academy, a knowledge platform, online community and marketplace that enables anyone to access premium content that supports engaging and meaningful learning experiences.

Test your coding skills by playing the first hour of code: TimeCraft Kahoot! sitting here.

In Hour of Code: TimeCraft, students and learners of all ages are taken on an immersive and interactive journey within the Minecraft: Education Edition platform. The adventure begins with a mission to travel through time and correct a series of changes in the story using code. These challenges invite participants to deepen their understanding of coding concepts while learning about significant innovations and achievements in science, art, architecture and more throughout history. After each challenge, participants can put their knowledge to the test with a Kahoot! session, making it easy to reinforce what they’ve learned and track their progress while maintaining high engagement.

Hour of Code: TimeCraft challenges will provide students of all ages with a fun way to learn to code, an increasingly valuable skill in preparing for the careers of tomorrow. These interactive learning experiences also help students strengthen their creativity, critical thinking, and problem solving, all key skills for the future.

Find out more about the official Hour of Code: TimeCraft Kahoot! Premium Academy Profile.

“We’re excited to partner with Minecraft: Education Edition to bring the Kahoot! Experience to their Hour of Code: TimeCraft initiative,” said Eilert Hanoa, CEO of Kahoot !. “STEM skills such as coding open new doors and opportunities for students to pursue careers, express themselves creatively, and solve complex problems. We are excited to see how the millions of educators and learners on the Kahoot platforms! and Minecraft: Education Edition use these interactive challenges to make learning code fun for everyone! “

“We are delighted that Kahoot! has chosen to support our hour of code initiative, ‘TimeCraft’, “said Justin Edwards, director of learning programs, Minecraft: Education Edition.” Helping young people code in a fun and immersive way is essential for developing the skills needed for tomorrow. By allowing students to switch between our innovative coding game and Kahoot! sessions, we hope to see new opportunities to bring classrooms across the world living with the joy of learning to code. “

To learn more about Hour of Code: TimeCraft, visit Minecraft: the education blog, or explore and play Kahoot! learning sessions today on Kahoot! Academy.


About Kahoot!

Kahoot! is on a mission to make learning great! We want to empower everyone, including children, students and employees, to unleash their full learning potential. Our learning platform makes it easy for any individual or business to create, share and host learning sessions that generate compelling engagement. Launched in 2013, the vision of Kahoot! is to create the world’s leading learning platform. Over the past 12 months, 300 million sessions have been hosted on the Kahoot! platform by 30 million active accounts, with 1.9 billion (non-unique) participants in more than 200 countries and regions. The Kahoot! The group also includes Clever, the leading US K-12 EdTech learning platform, as well as the learning apps DragonBox, Poio, Drops, Actimo, Motimate, and Whiteboard.fi. The Kahoot! The group is headquartered in Oslo, Norway, with offices in the US, UK, France, Finland, Estonia, Denmark and Spain. Kahoot! is listed on the Oslo Stock Exchange under the symbol KAHOT. Let’s play!


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